FbxImportRequestHandler is now loaded only once per AssetBuilder and Editor + re-enabled STL support (#933)
* Revert "FBX settings can be opened again: g_fbxImporter is set, and if the ex… (#878)" This reverts commit58adcf168f. * Revert "Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter" This reverts commit798d96f1a2, reversing changes made toeb31d90ad9. * Revert "Revert "Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter"" This reverts commit c1124f26d957388e88cc4990021314b5af247e1d. * Revert "Revert "FBX settings can be opened again: g_fbxImporter is set, and if the ex… (#878)"" This reverts commit 978477097892a22e83519646527ff52ba6532f35. * Fixed how FbxImportRequestHandler is loaded * Bumped version to force FBX to rebuild + removed unused variable * Revert "Revert "FBX settings can be opened again: g_fbxImporter is set, and if the ex… (#878)"" This reverts commit 978477097892a22e83519646527ff52ba6532f35. * Revert "Revert "Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter"" This reverts commit c1124f26d957388e88cc4990021314b5af247e1d. * Fixed a bad revert * Better error reporting at AP launch * AZ_CRC -> AZ_CRC_CE and removed delayed reload of settings registry file now that it's available at startup * fixed typo in comment
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@@ -14,6 +14,7 @@
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#include <AssetImporterPlugin.h>
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#include <AssetImporterWindow.h>
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#include <QtViewPaneManager.h>
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#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
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#include <SceneAPI/SceneCore/Utilities/Reporting.h>
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#include <LyViewPaneNames.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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@@ -37,6 +38,10 @@ AssetImporterPlugin::AssetImporterPlugin(IEditor* editor)
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opt.showInMenu = false; // this view pane is used to display scene settings, but the user never opens it directly through the Tools menu
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opt.saveKeyName = "Scene Settings (PREVIEW)"; // user settings for this pane were originally saved with PREVIEW, so ensure that's how they are loaded as well, even after the PREVIEW is removed from the name
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AzToolsFramework::RegisterViewPane<AssetImporterWindow>(m_toolName.c_str(), LyViewPane::CategoryTools, opt);
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AzToolsFramework::ToolsApplicationRequestBus::Broadcast(
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&AzToolsFramework::ToolsApplicationRequests::CreateAndAddEntityFromComponentTags,
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AZStd::vector<AZ::Crc32>({ AZ::SceneAPI::Events::AssetImportRequest::GetAssetImportRequestComponentTag() }), "AssetImportersEntity");
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}
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void AssetImporterPlugin::Release()
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