Enabled NetworkPrefabProcessor for Ctrl+G

main
pereslav 5 years ago
parent ca8335f9f4
commit 7e633d907e

@ -29,7 +29,7 @@ namespace Multiplayer
{ {
public: public:
AZ_CLASS_ALLOCATOR(NetworkPrefabProcessor, AZ::SystemAllocator, 0); AZ_CLASS_ALLOCATOR(NetworkPrefabProcessor, AZ::SystemAllocator, 0);
AZ_RTTI(NetworkPrefabProcessor, "{AF6C36DA-CBB9-4DF4-AE2D-7BC6CCE65176}", PrefabProcessor); AZ_RTTI(Multiplayer::NetworkPrefabProcessor, "{AF6C36DA-CBB9-4DF4-AE2D-7BC6CCE65176}", PrefabProcessor);
~NetworkPrefabProcessor() override = default; ~NetworkPrefabProcessor() override = default;

@ -9,14 +9,17 @@
{ {
"Stack": "Stack":
{ {
"PlayInEditor":
[
{ "$type": "AzToolsFramework::Prefab::PrefabConversionUtils::EditorInfoRemover" },
{ "$type": "Multiplayer::NetworkPrefabProcessor" },
{ "$type": "AzToolsFramework::Prefab::PrefabConversionUtils::PrefabCatchmentProcessor" }
],
"GameObjectCreation": "GameObjectCreation":
[ [
{ "$type": "AzToolsFramework::Prefab::PrefabConversionUtils::EditorInfoRemover" }, { "$type": "AzToolsFramework::Prefab::PrefabConversionUtils::EditorInfoRemover" },
{ "$type": "{AF6C36DA-CBB9-4DF4-AE2D-7BC6CCE65176}" }, { "$type": "Multiplayer::NetworkPrefabProcessor" },
{ { "$type": "AzToolsFramework::Prefab::PrefabConversionUtils::PrefabCatchmentProcessor" }
"$type": "AzToolsFramework::Prefab::PrefabConversionUtils::PrefabCatchmentProcessor",
"SerializationFormat": "Text" // Options are "Binary" (default) or "Text". Prefer "Binary" for performance.
}
] ]
} }
} }

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