"The server executable that should be run. Empty to use the current project's ServerLauncher");
"The server executable that should be run. Empty to use the current project's ServerLauncher");
AZ_CVAR(AZ::CVarFixedString,editorsv_serveraddr,"127.0.0.1",nullptr,AZ::ConsoleFunctorFlags::DontReplicate,"The address of the server to connect to");
AZ_CVAR(AZ::CVarFixedString,editorsv_serveraddr,LocalHost.data(),nullptr,AZ::ConsoleFunctorFlags::DontReplicate,"The address of the server to connect to");
AZ_CVAR(uint16_t,editorsv_port,30091,nullptr,AZ::ConsoleFunctorFlags::DontReplicate,"The port that the multiplayer editor gem will bind to for traffic");
AZ_CVAR(uint16_t,editorsv_port,DefaultServerEditorPort,nullptr,AZ::ConsoleFunctorFlags::DontReplicate,"The port that the multiplayer editor gem will bind to for traffic");
AZ_CVAR(uint16_t,cl_clientport,0,nullptr,AZ::ConsoleFunctorFlags::DontReplicate,"The port to bind to for game traffic when connecting to a remote host, a value of 0 will select any available port");
AZ_CVAR(uint16_t,cl_clientport,0,nullptr,AZ::ConsoleFunctorFlags::DontReplicate,"The port to bind to for game traffic when connecting to a remote host, a value of 0 will select any available port");
AZ_CVAR(AZ::CVarFixedString,cl_serveraddr,"127.0.0.1",nullptr,AZ::ConsoleFunctorFlags::DontReplicate,"The address of the remote server or host to connect to");
AZ_CVAR(AZ::CVarFixedString,cl_serveraddr,LocalHost.data(),nullptr,AZ::ConsoleFunctorFlags::DontReplicate,"The address of the remote server or host to connect to");
AZ_CVAR(AZ::CVarFixedString,cl_serverpassword,"",nullptr,AZ::ConsoleFunctorFlags::DontReplicate,"Optional server password");
AZ_CVAR(AZ::CVarFixedString,cl_serverpassword,"",nullptr,AZ::ConsoleFunctorFlags::DontReplicate,"Optional server password");
AZ_CVAR(uint16_t,cl_serverport,DefaultServerPort,nullptr,AZ::ConsoleFunctorFlags::DontReplicate,"The port of the remote host to connect to for game traffic");
AZ_CVAR(uint16_t,cl_serverport,DefaultServerPort,nullptr,AZ::ConsoleFunctorFlags::DontReplicate,"The port of the remote host to connect to for game traffic");
AZ_CVAR(uint16_t,sv_port,DefaultServerPort,nullptr,AZ::ConsoleFunctorFlags::DontReplicate,"The port that this multiplayer gem will bind to for game traffic");
AZ_CVAR(uint16_t,sv_port,DefaultServerPort,nullptr,AZ::ConsoleFunctorFlags::DontReplicate,"The port that this multiplayer gem will bind to for game traffic");