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33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/EBus/Event.h>
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#include <AzCore/Name/Name.h>
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#include <AzCore/RTTI/TypeSafeIntegral.h>
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#include <AzCore/std/string/fixed_string.h>
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#include <AzNetworking/Serialization/ISerializer.h>
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#include <AzNetworking/ConnectionLayer/ConnectionEnums.h>
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namespace Multiplayer
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{
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static constexpr AZStd::string_view MPNetworkInterfaceName("MultiplayerNetworkInterface");
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static constexpr AZStd::string_view MPEditorInterfaceName("MultiplayerEditorNetworkInterface");
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static constexpr AZStd::string_view LocalHost("127.0.0.1");
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static constexpr uint16_t DefaultServerPort = 30090;
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static constexpr uint16_t DefaultServerEditorPort = 30091;
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}
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