/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include #include namespace Multiplayer { static constexpr AZStd::string_view MPNetworkInterfaceName("MultiplayerNetworkInterface"); static constexpr AZStd::string_view MPEditorInterfaceName("MultiplayerEditorNetworkInterface"); static constexpr AZStd::string_view LocalHost("127.0.0.1"); static constexpr uint16_t DefaultServerPort = 30090; static constexpr uint16_t DefaultServerEditorPort = 30091; }