You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Atom/Feature/Common/Code/Source/DiffuseGlobalIllumination/DiffuseGlobalIlluminationFe...

53 lines
2.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Atom/Feature/DiffuseGlobalIllumination/DiffuseGlobalIlluminationFeatureProcessorInterface.h>
namespace AZ
{
namespace Render
{
//! This class provides general features and configuration for the diffuse global illumination environment,
//! which consists of DiffuseProbeGrids and the diffuse Global IBL cubemap.
class DiffuseGlobalIlluminationFeatureProcessor final
: public DiffuseGlobalIlluminationFeatureProcessorInterface
{
public:
AZ_RTTI(AZ::Render::DiffuseGlobalIlluminationFeatureProcessor, "{14F7DF46-AA2C-49EF-8A2C-0A7CB7390BB7}", DiffuseGlobalIlluminationFeatureProcessorInterface);
static void Reflect(AZ::ReflectContext* context);
DiffuseGlobalIlluminationFeatureProcessor() = default;
virtual ~DiffuseGlobalIlluminationFeatureProcessor() = default;
void Activate() override;
void Deactivate() override;
// DiffuseGlobalIlluminationFeatureProcessorInterface overrides
void SetQualityLevel(DiffuseGlobalIlluminationQualityLevel qualityLevel) override;
private:
AZ_DISABLE_COPY_MOVE(DiffuseGlobalIlluminationFeatureProcessor);
// RPI::SceneNotificationBus::Handler overrides
void OnRenderPipelinePassesChanged(RPI::RenderPipeline* renderPipeline) override;
void OnRenderPipelineAdded(RPI::RenderPipelinePtr pipeline) override;
void UpdatePasses();
DiffuseGlobalIlluminationQualityLevel m_qualityLevel = DiffuseGlobalIlluminationQualityLevel::Low;
};
} // namespace Render
} // namespace AZ