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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect
Chris Santora fec79a7d53 Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit.
I had to update the ModelLod class to take in both the ModelLodAsset and ModelAsset for initialization so it can fetch the slots for each mesh.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
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Asset Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Buffer Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Image Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Material Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Model Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit. 4 years ago
Pass Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Shader Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
System Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Base.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
FeatureProcessorDescriptor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
GpuQuerySystemDescriptor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RPISystemDescriptor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ResourcePoolAsset.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ResourcePoolAssetCreator.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago