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o3de/Gems/Multiplayer/Code/Source/AutoGen
Gene Walters 4e14c0069b Merge branch 'upstream/stabilization/2106' into genewalt/gitflow_210628 5 years ago
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AutoComponentTypes_Header.jinja A bunch of work to get external multiplayer components to actually work 5 years ago
AutoComponentTypes_Source.jinja Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
AutoComponent_Common.jinja Allow script canvas users to send RPCs via entityId 5 years ago
AutoComponent_Header.jinja Merge branch 'main' into Multiplayer_AutonomousPropertiesUpdate 5 years ago
AutoComponent_Source.jinja Merge branch 'upstream/stabilization/2106' into genewalt/gitflow_210628 5 years ago
LocalPredictionPlayerInputComponent.AutoComponent.xml Allowing network properties to generate event bindings while staying hidden from script by using a new ExposeToScript attribute. This was useful in hiding NetworkTransformComponent properties which needed event binding in order to update the normal transform, but remain hidden from scripters who should still be using the normal transform component 5 years ago
Multiplayer.AutoPackets.xml Add handling for session provider ticket 5 years ago
MultiplayerEditor.AutoPackets.xml SPEC-7469 Multiplayer Editor Ctrl+G fails due to EditorInfo packets reordering. SPEC-7471 Multiplayer Editor Ctrl+G asserts after CreateEntitiesImmediate 5 years ago
NetworkTransformComponent.AutoComponent.xml Allowing network properties to generate event bindings while staying hidden from script by using a new ExposeToScript attribute. This was useful in hiding NetworkTransformComponent properties which needed event binding in order to update the normal transform, but remain hidden from scripters who should still be using the normal transform component 5 years ago