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o3de/Gems/SceneProcessing/Code/Source/Generation/Components/TangentGenerator
Benjamin Jillich d987c45072 MikkT tangent generation support
* Default setting when no tangents rule: MikkT tangents.
* Calculates tangents/bitangents for all available uv sets.
* Creates tangent/bitangent data in in case they are not existing yet (as in: the source scene contains tangents/bitangents)
* Overwrites the tangent/bitangent data from the source scene in case MikkT is wished.
* Added helper functions to create tangent/bitangent scene nodes, finding tangent/bitangent data for a given uv layer and calculating the number of uv layers provided by the mesh scene node.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
4 years ago
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TangentGenerators MikkT generator fills given tangent data rather than creating a new scene node 4 years ago
TangentGenerateComponent.cpp MikkT tangent generation support 4 years ago
TangentGenerateComponent.h MikkT tangent generation support 4 years ago
TangentPreExportComponent.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
TangentPreExportComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago