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* Default setting when no tangents rule: MikkT tangents. * Calculates tangents/bitangents for all available uv sets. * Creates tangent/bitangent data in in case they are not existing yet (as in: the source scene contains tangents/bitangents) * Overwrites the tangent/bitangent data from the source scene in case MikkT is wished. * Added helper functions to create tangent/bitangent scene nodes, finding tangent/bitangent data for a given uv layer and calculating the number of uv layers provided by the mesh scene node. Signed-off-by: Benjamin Jillich <jillich@amazon.com> |
4 years ago | |
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| Components | 4 years ago | |