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o3de/Code/Framework/AzCore
galibzon 76e09a36d9
Make math classes & EntityId visible in Lua Documentation. (#6261)
Small change in behavior context attribute for a few
classes so they become visible when extracting Lua symbols
from the ScriptContextDebug() API.

From:
Attribute(AZ::Script::Attributes::ExcludeFrom,
    AZ::Script::Attributes::ExcludeFlags::All)

To:
Attribute(AZ::Script::Attributes::ExcludeFrom,
    AZ::Script::Attributes::ExcludeFlags::ListOnly)

It seems the previous code was simply trying to hide those symbols from
the Script Canvas node palette. But it was also, seemingly unintentional,
hiding those symbol from Lua Documentation.

Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com>
4 years ago
..
AzCore Make math classes & EntityId visible in Lua Documentation. (#6261) 4 years ago
Platform Adds missing header needed for mac/ios 4 years ago
Tests Merge branch 'development' into redcode/driller_removal 4 years ago
CMakeLists.txt Update ZLIB min req osx ios and android to reasonable limits (#4473) 4 years ago