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o3de/Code
galibzon 76e09a36d9
Make math classes & EntityId visible in Lua Documentation. (#6261)
Small change in behavior context attribute for a few
classes so they become visible when extracting Lua symbols
from the ScriptContextDebug() API.

From:
Attribute(AZ::Script::Attributes::ExcludeFrom,
    AZ::Script::Attributes::ExcludeFlags::All)

To:
Attribute(AZ::Script::Attributes::ExcludeFrom,
    AZ::Script::Attributes::ExcludeFlags::ListOnly)

It seems the previous code was simply trying to hide those symbols from
the Script Canvas node palette. But it was also, seemingly unintentional,
hiding those symbol from Lua Documentation.

Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com>
4 years ago
..
Editor Process launcher updates (#6183) 4 years ago
Framework Make math classes & EntityId visible in Lua Documentation. (#6261) 4 years ago
LauncherUnified Merging from development 4 years ago
Legacy no message 4 years ago
Tools Process launcher updates (#6183) 4 years ago
CMakeLists.txt Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago