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o3de/Code/Framework
galibzon 76e09a36d9
Make math classes & EntityId visible in Lua Documentation. (#6261)
Small change in behavior context attribute for a few
classes so they become visible when extracting Lua symbols
from the ScriptContextDebug() API.

From:
Attribute(AZ::Script::Attributes::ExcludeFrom,
    AZ::Script::Attributes::ExcludeFlags::All)

To:
Attribute(AZ::Script::Attributes::ExcludeFrom,
    AZ::Script::Attributes::ExcludeFlags::ListOnly)

It seems the previous code was simply trying to hide those symbols from
the Script Canvas node palette. But it was also, seemingly unintentional,
hiding those symbol from Lua Documentation.

Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com>
4 years ago
..
AtomCore Removes ThreadDrillerEvents, replaces handlers with TreadEventBus 4 years ago
AzAndroid/java/com/amazon Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
AzCore Make math classes & EntityId visible in Lua Documentation. (#6261) 4 years ago
AzFramework Process launcher updates (#6183) 4 years ago
AzGameFramework Update how Project Filepaths are calculated when not supplied via command line (#5194) 4 years ago
AzManipulatorTestFramework Merging from development 4 years ago
AzNetworking Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409) 4 years ago
AzQtComponents Merging from development 4 years ago
AzTest Fix and enable failed gradient signal tests on Linux 4 years ago
AzToolsFramework Fixed typo. 4 years ago
GFxFramework More fixes 4 years ago
GridMate Linux build fixes 4 years ago
CMakeLists.txt Remove crcfix (#3294) 4 years ago