You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
142 lines
6.0 KiB
C++
142 lines
6.0 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
|
|
#pragma once
|
|
|
|
#include <AzCore/Component/Component.h>
|
|
#include <AzCore/Component/TickBus.h>
|
|
#include <AzCore/std/smart_ptr/unique_ptr.h>
|
|
|
|
#include <Integration/AnimationBus.h>
|
|
#include <Integration/EMotionFXBus.h>
|
|
#include <Integration/Rendering/RenderBackendManager.h>
|
|
|
|
#include <CrySystemBus.h>
|
|
|
|
#if defined (EMOTIONFXANIMATION_EDITOR)
|
|
# include <AzToolsFramework/API/ToolsApplicationAPI.h>
|
|
# include <AzToolsFramework/API/EditorAnimationSystemRequestBus.h>
|
|
# include <AzToolsFramework/AssetBrowser/AssetBrowserBus.h>
|
|
# include <EMotionStudio/EMStudioSDK/Source/EMStudioManager.h>
|
|
#endif // EMOTIONFXANIMATION_EDITOR
|
|
|
|
namespace AZ
|
|
{
|
|
namespace Data
|
|
{
|
|
class AssetHandler;
|
|
}
|
|
}
|
|
|
|
namespace EMotionFX
|
|
{
|
|
namespace Integration
|
|
{
|
|
class EMotionFXEventHandler;
|
|
|
|
class SystemComponent
|
|
: public AZ::Component
|
|
, private SystemRequestBus::Handler
|
|
, private AZ::TickBus::Handler
|
|
, private CrySystemEventBus::Handler
|
|
, private EMotionFXRequestBus::Handler
|
|
, private RaycastRequestBus::Handler
|
|
#if defined (EMOTIONFXANIMATION_EDITOR)
|
|
, private AzToolsFramework::EditorEvents::Bus::Handler
|
|
, private AzToolsFramework::EditorAnimationSystemRequestsBus::Handler
|
|
, private AzToolsFramework::AssetBrowser::AssetBrowserInteractionNotificationBus::Handler
|
|
#endif // EMOTIONFXANIMATION_EDITOR
|
|
|
|
{
|
|
public:
|
|
AZ_COMPONENT(SystemComponent, "{7AE4102B-387C-4157-B8C7-8D1EA3BCFD60}");
|
|
|
|
SystemComponent();
|
|
~SystemComponent() override;
|
|
|
|
static void ReflectEMotionFX(AZ::ReflectContext* context);
|
|
static void Reflect(AZ::ReflectContext* context);
|
|
|
|
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
|
|
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
|
|
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
|
|
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
|
|
|
|
private:
|
|
//unique_ptr cannot be copied -> vector of unique_ptrs cannot be copied -> class cannot be copied
|
|
SystemComponent(const SystemComponent&) = delete;
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// AZ::Component interface implementation
|
|
void Init() override;
|
|
void Activate() override;
|
|
void Deactivate() override;
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// AZ::TickBus::Handler
|
|
void OnTick(float delta, AZ::ScriptTimePoint timePoint) override;
|
|
int GetTickOrder() override;
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// CrySystemEventBus
|
|
void OnCrySystemInitialized(ISystem&, const SSystemInitParams&) override;
|
|
void OnCrySystemShutdown(ISystem&) override;
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// EMotionFXRequestBus
|
|
void RegisterAnimGraphObjectType(EMotionFX::AnimGraphObject* objectTemplate) override;
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// RaycastRequestBus
|
|
void EnableRayRequests() override;
|
|
void DisableRayRequests() override;
|
|
RaycastRequests::RaycastResult Raycast(AZ::EntityId entityId, const RaycastRequests::RaycastRequest& rayRequest) override;
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
void RegisterAssetTypesAndHandlers();
|
|
void SetMediaRoot(const char* alias);
|
|
|
|
#if defined (EMOTIONFXANIMATION_EDITOR)
|
|
void NotifyRegisterViews() override;
|
|
bool IsSystemActive(EditorAnimationSystemRequests::AnimationSystem systemType) override;
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////
|
|
// AzToolsFramework::AssetBrowser::AssetBrowserInteractionNotificationBus::Handler
|
|
AzToolsFramework::AssetBrowser::SourceFileDetails GetSourceFileDetails(const char* fullSourceFileName) override;
|
|
//////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
AZStd::vector<AzToolsFramework::PropertyHandlerBase*> m_propertyHandlers;
|
|
#endif // EMOTIONFXANIMATION_EDITOR
|
|
|
|
AZ::u32 m_numThreads;
|
|
|
|
private:
|
|
//! Synchronize the actor instance location with the entity or character controller.
|
|
//! In case no character controller component is available, the entity will be moved
|
|
//! to the actor instance position. The spatial difference between the entity and the
|
|
//! actor instance will be calculated in case a character controller is present, and the
|
|
//! velocity will be applied to it to move it towards the actor instance.
|
|
void ApplyMotionExtraction(const ActorInstance* actorInstance, float timeDelta);
|
|
|
|
AZStd::vector<AZStd::unique_ptr<AZ::Data::AssetHandler> > m_assetHandlers;
|
|
AZStd::unique_ptr<EMotionFXEventHandler> m_eventHandler;
|
|
AZStd::unique_ptr<RenderBackendManager> m_renderBackendManager;
|
|
|
|
#if defined(EMOTIONFXANIMATION_EDITOR)
|
|
AZStd::unique_ptr<EMStudio::EMStudioManager> m_emstudioManager;
|
|
#endif // EMOTIONFXANIMATION_EDITOR
|
|
};
|
|
}
|
|
}
|