Commit Graph

10 Commits (da421b7056eeeaeb1869d3c22c5acf5c6bcd3096)

Author SHA1 Message Date
amzn-sean 38a03817bb
Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409)
Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.

* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
 - updated parts to use the time conversion functions.
 - in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new

Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
4 years ago
Benjamin Jillich 0ce2a7b2f4
EMotion FX: Apply motion extraction only in game-mode and for anim editor entities (#5401)
* Motion extraction should only be applied when in game mode or for entities that belong to the Animation Editor. We don't want our entities to move in editor mode.
* Moved code into separate function that actually applies the trajectory delta to the entity/character controller.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
4 years ago
rhhong f2b449c4b9 Registering an empty atom render plugin in the emfxatom gem.
Signed-off-by: rhhong <rhhong@amazon.com>
4 years ago
Benjamin Jillich 41dbf69b46
Animation Editor: Move real-time plugin updates from SystemComponent to the main window (#4384)
Untangled the system component from editor ticking dependencies and moved it to the main window which is the more logical place for it.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
4 years ago
Esteban Papp 0800e95aa7 Gems/EMotionFX
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Steve Pham 38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Steve Pham b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
5 years ago
Steve Pham 70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504) 5 years ago
alexpete 75dc720198 Integrating latest 47acbe8 5 years ago
alexpete a10351f38d Initial commit 5 years ago