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o3de/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject
Roman da421b7056
Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542)
* Fixes the problem with using actor render flags in actor component

Signed-off-by: rhhong <rhhong@amazon.com>

* In progress work for actor render flag rework

Signed-off-by: rhhong <rhhong@amazon.com>

* add an utlity function to check bit

Signed-off-by: rhhong <rhhong@amazon.com>

* code cleanup

Signed-off-by: rhhong <rhhong@amazon.com>

* More CR cleanup

Signed-off-by: rhhong <rhhong@amazon.com>

* build fix

Signed-off-by: rhhong <rhhong@amazon.com>

* CR feedback

Signed-off-by: rhhong <rhhong@amazon.com>
4 years ago
..
SimulatedJointWidget.cpp Updated remaining Project Configurator references to Project Manager. 4 years ago
SimulatedJointWidget.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SimulatedObjectActionManager.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SimulatedObjectActionManager.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SimulatedObjectColliderWidget.cpp Fix the crash when switching between sim obj and physix layout in animation editor. (#4185) 4 years ago
SimulatedObjectColliderWidget.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SimulatedObjectSelectionWidget.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SimulatedObjectSelectionWidget.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SimulatedObjectSelectionWindow.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
SimulatedObjectSelectionWindow.h Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
SimulatedObjectWidget.cpp Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
SimulatedObjectWidget.h Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago