* Fixes the problem with using actor render flags in actor component
Signed-off-by: rhhong <rhhong@amazon.com>
* In progress work for actor render flag rework
Signed-off-by: rhhong <rhhong@amazon.com>
* add an utlity function to check bit
Signed-off-by: rhhong <rhhong@amazon.com>
* code cleanup
Signed-off-by: rhhong <rhhong@amazon.com>
* More CR cleanup
Signed-off-by: rhhong <rhhong@amazon.com>
* build fix
Signed-off-by: rhhong <rhhong@amazon.com>
* CR feedback
Signed-off-by: rhhong <rhhong@amazon.com>
* Update the simulated object layout
Signed-off-by: rhhong <rhhong@amazon.com>
* Fixed the bug. Do not store uncessory cached selected model indices which would become stall.
Signed-off-by: rhhong <rhhong@amazon.com>
* update the simulted object layout.
Signed-off-by: rhhong <rhhong@amazon.com>
* Get rid of locally cached selectedIndices variable.
Signed-off-by: rhhong <rhhong@amazon.com>
* Remove debug code
Signed-off-by: rhhong <rhhong@amazon.com>
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>