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41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/RPI.Public/Pass/Specific/MSAAResolveFullScreenPass.h>
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#include <Atom/RPI.Public/Pass/Pass.h>
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#include <Atom/RPI.Public/RenderPipeline.h>
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namespace AZ
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{
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namespace RPI
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{
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RPI::Ptr<MSAAResolveFullScreenPass> MSAAResolveFullScreenPass::Create(const RPI::PassDescriptor& descriptor)
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{
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RPI::Ptr<MSAAResolveFullScreenPass> pass = aznew MSAAResolveFullScreenPass(descriptor);
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return AZStd::move(pass);
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}
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MSAAResolveFullScreenPass::MSAAResolveFullScreenPass(const RPI::PassDescriptor& descriptor)
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: RPI::FullscreenTrianglePass(descriptor)
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{
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}
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bool MSAAResolveFullScreenPass::IsEnabled() const
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{
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// check Pass base class first to see if the Pass is explicitly disabled
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if (!Pass::IsEnabled())
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{
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return false;
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}
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// check render pipeline MSAA sample count
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return (m_pipeline->GetRenderSettings().m_multisampleState.m_samples > 1);
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}
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} // namespace RPI
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} // namespace AZ
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