/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include namespace AZ { namespace RPI { RPI::Ptr MSAAResolveFullScreenPass::Create(const RPI::PassDescriptor& descriptor) { RPI::Ptr pass = aznew MSAAResolveFullScreenPass(descriptor); return AZStd::move(pass); } MSAAResolveFullScreenPass::MSAAResolveFullScreenPass(const RPI::PassDescriptor& descriptor) : RPI::FullscreenTrianglePass(descriptor) { } bool MSAAResolveFullScreenPass::IsEnabled() const { // check Pass base class first to see if the Pass is explicitly disabled if (!Pass::IsEnabled()) { return false; } // check render pipeline MSAA sample count return (m_pipeline->GetRenderSettings().m_multisampleState.m_samples > 1); } } // namespace RPI } // namespace AZ