You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Terrain/Code/Source/TerrainRenderer/Components
Ken Pruiksma d52ce49dcb
Terrain macro material fixes (#5182)
* Minor fixes for macro materials
- When macro image views are no longer used, they will explicitely be set to nullptr
- limiting for loop in shader to the number of macro materials total so it doesn't read unitialized memory

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Removing parts of the terrain shader no longer used.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Fixing normalization in shaders, adding default valus for all structs used in SRGs.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
4 years ago
..
TerrainMacroMaterialComponent.cpp Terrain macro material fixes (#5182) 4 years ago
TerrainMacroMaterialComponent.h Terrain Macro Material component improvements (#4930) 4 years ago
TerrainSurfaceMaterialsListComponent.cpp Terrain/sphrose/surface materials component (#4541) 4 years ago
TerrainSurfaceMaterialsListComponent.h Remove unused header file that caused compile failures. (#4759) 4 years ago