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* Minor fixes for macro materials - When macro image views are no longer used, they will explicitely be set to nullptr - limiting for loop in shader to the number of macro materials total so it doesn't read unitialized memory Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Removing parts of the terrain shader no longer used. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Fixing normalization in shaders, adding default valus for all structs used in SRGs. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> |
4 years ago | |
|---|---|---|
| .. | ||
| Components | 4 years ago | |
| EditorComponents | 4 years ago | |
| TerrainAreaMaterialRequestBus.h | 4 years ago | |
| TerrainFeatureProcessor.cpp | 4 years ago | |
| TerrainFeatureProcessor.h | 4 years ago | |
| TerrainMacroMaterialBus.h | 4 years ago | |