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o3de/Gems/EMotionFX/Code/Source/Integration/Rendering
Benjamin Jillich d31200ee5c
EMotion FX: Update skeleton transforms when either solid mesh rendering or any of the debug visualizations is enabled (#7747)
* Disabled depth testing for joint orientation debug rendering, so that we can also see them through the solid mesh rendering.
* Update transforms in case solid mesh rendering or any of the debug visualizations are enabled.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
4 years ago
..
RenderActor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RenderActor.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RenderActorInstance.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RenderActorInstance.h Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
RenderActorSettings.h EMotion FX: Minimized distance between wireframe and solid mesh rendering (#7713) 4 years ago
RenderBackend.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RenderBackend.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RenderBackendManager.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RenderBackendManager.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RenderFlag.h EMotion FX: Update skeleton transforms when either solid mesh rendering or any of the debug visualizations is enabled (#7747) 4 years ago