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* Disabled depth testing for joint orientation debug rendering, so that we can also see them through the solid mesh rendering. * Update transforms in case solid mesh rendering or any of the debug visualizations are enabled. Signed-off-by: Benjamin Jillich <jillich@amazon.com> |
4 years ago | |
|---|---|---|
| .. | ||
| RenderActor.cpp | 4 years ago | |
| RenderActor.h | 4 years ago | |
| RenderActorInstance.cpp | 4 years ago | |
| RenderActorInstance.h | 4 years ago | |
| RenderActorSettings.h | 4 years ago | |
| RenderBackend.cpp | 4 years ago | |
| RenderBackend.h | 4 years ago | |
| RenderBackendManager.cpp | 4 years ago | |
| RenderBackendManager.h | 4 years ago | |
| RenderFlag.h | 4 years ago | |