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o3de/Gems/EMotionFX/Code/Source/Integration/Rendering/RenderBackendManager.h

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Interface/Interface.h>
#include <AzCore/Memory/Memory.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/RTTI/RTTI.h>
#include <Integration/Rendering/RenderBackend.h>
namespace EMotionFX
{
namespace Integration
{
class RenderBackendManager
{
public:
AZ_RTTI(EMotionFX::Integration::RenderBackendManager, "{D4C67563-0BFC-49CA-A3FC-40363F5BFC79}")
AZ_CLASS_ALLOCATOR_DECL
RenderBackendManager();
virtual ~RenderBackendManager();
void SetRenderBackend(RenderBackend* backend);
RenderBackend* GetRenderBackend() const;
private:
AZStd::unique_ptr<RenderBackend> m_renderBackend;
};
} // namespace Integration
} // namespace EMotionFX