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o3de/Gems/Atom/Asset/Shader/Code/Source/Editor
galibzon cf90d7a594
ShaderVariantAssetBuilder: Provide registry property to disable (#5029)
The registry property name is:
"/O3DE/Atom/Shaders/BuildVariants"
Default value is <true>.

Signed-off-by: garrieta <garrieta@amazon.com>
4 years ago
..
CommonFiles Fixed PathView `MakeRelativeTo` and `Append` functions path segment comparisons (#3628) 4 years ago
AtomShaderCapabilitiesConfigFile.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AtomShaderCapabilitiesConfigFile.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AtomShaderConfig.cpp Fixes for release builds for unused variable warnings (#4000) 4 years ago
AtomShaderConfig.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzslCompiler.cpp Atom/galibzon/atom 4608/inline to root constant (#4897) 4 years ago
AzslCompiler.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzslData.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzslShaderBuilderModule.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzslShaderBuilderSystemComponent.cpp ShaderVariantAssetBuilder: Provide registry property to disable (#5029) 4 years ago
AzslShaderBuilderSystemComponent.h ShaderVariantAssetBuilder: Provide registry property to disable (#5029) 4 years ago
PrecompiledShaderBuilder.cpp Fixes for release builds for unused variable warnings (#4000) 4 years ago
PrecompiledShaderBuilder.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderAssetBuilder.cpp DXC Validation Error Difficult to See in AP Window (#4982) 4 years ago
ShaderAssetBuilder.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderBuilderUtility.cpp The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
ShaderBuilderUtility.h The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
ShaderPlatformInterfaceRequest.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderVariantAssetBuilder.cpp Atom/galibzon/atom 4608/inline to root constant (#4897) 4 years ago
ShaderVariantAssetBuilder.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SrgLayoutUtility.cpp Gems/Atom 4 years ago
SrgLayoutUtility.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago