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o3de/Gems/Multiplayer/Code/Source
Gene Walters cd619e14dc Allow script canvas users to send RPCs via entityId 5 years ago
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AutoGen Allow script canvas users to send RPCs via entityId 5 years ago
Components update network code to use uniform scale on Transform 5 years ago
ConnectionData Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
Debug Several updates to complete rewind support and remove unneeded functionality 5 years ago
Editor Add RPC Events plus reflection plus fix Ctrl+G retry 5 years ago
EntityDomains Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
NetworkEntity Fix for unit test. Checking that AssetManager is ready before spawning entities; MultiplayerSystemComponent will attempt to spawn a default player on init(), but during unit tests the AssetManager isn't stood up 5 years ago
NetworkInput Remove test RTTIs 5 years ago
NetworkTime Several updates to complete rewind support and remove unneeded functionality 5 years ago
Physics SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody 5 years ago
Pipeline Moved early return case in prefab processing 5 years ago
ReplicationWindows Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
MultiplayerGem.cpp Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
MultiplayerGem.h Integrating latest 47acbe8 5 years ago
MultiplayerStats.cpp Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
MultiplayerSystemComponent.cpp Hosts which are not a dedicated server (meaning they also play the game) will spawn a default player for themselves 5 years ago
MultiplayerSystemComponent.h Hosts which are not a dedicated server (meaning they also play the game) will spawn a default player for themselves 5 years ago
MultiplayerToolsModule.cpp Cleanup a few more headers 5 years ago
MultiplayerToolsModule.h Resolve MP Gem Ctrl+G changes with main 5 years ago
MultiplayerTypes.h Merging latest origin 5 years ago
Multiplayer_precompiled.cpp Integrating latest 47acbe8 5 years ago
Multiplayer_precompiled.h Integrating latest 47acbe8 5 years ago