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c9d5d7fb779b4354ffd70a3acca9d5f07a0c645f
o3de/Gems/Multiplayer/Code/Source/Pipeline
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AMZN-puvvadar 29b4ab6ff3 Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
2021-05-18 16:28:08 -07:00
..
NetBindMarkerComponent.cpp
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
2021-05-17 23:34:58 +01:00
NetBindMarkerComponent.h
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
2021-05-17 23:34:58 +01:00
NetworkPrefabProcessor.cpp
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
2021-05-18 16:28:08 -07:00
NetworkPrefabProcessor.h
Enabled NetworkPrefabProcessor for Ctrl+G
2021-04-29 16:26:13 +01:00
NetworkSpawnableHolderComponent.cpp
Initial Imgui debug display for stats, some hookup between entity replication and the spawnable code to make testing possible
2021-04-17 19:06:28 -07:00
NetworkSpawnableHolderComponent.h
Refactored root spawnable instantiation, added selective instantiation of root spawnable entities
2021-04-16 00:19:43 +01:00
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