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I added an ApplyPropertyRenames function to MaterialTypeAsset very similar to the one in MaterialTypeSourceData. Updated the MaterialAssignment class to apply any property renames when it discovers the old name doesn't work. This will be written to disk when the level or prefab is saved. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com> |
4 years ago | |
|---|---|---|
| .. | ||
| LuaMaterialFunctor.cpp | 4 years ago | |
| MaterialAsset.cpp | 4 years ago | |
| MaterialAssetCreator.cpp | 4 years ago | |
| MaterialAssetCreatorCommon.cpp | 4 years ago | |
| MaterialDynamicMetadata.cpp | 4 years ago | |
| MaterialFunctor.cpp | 4 years ago | |
| MaterialPropertiesLayout.cpp | 4 years ago | |
| MaterialPropertyDescriptor.cpp | 4 years ago | |
| MaterialPropertyValue.cpp | 4 years ago | |
| MaterialTypeAsset.cpp | 4 years ago | |
| MaterialTypeAssetCreator.cpp | 4 years ago | |
| MaterialVersionUpdate.cpp | 4 years ago | |
| ShaderCollection.cpp | 4 years ago | |