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o3de/Gems/Atom/RPI/Code
santorac c6b209ace0 Made material property auto-rename procedure apply to Material Component at runtime. This ensures that an material property overrides and any gameplay scripts that work with property overrides can get the benefit of the material type version update procedure.
I added an ApplyPropertyRenames function to MaterialTypeAsset very similar to the one in MaterialTypeSourceData.
Updated the MaterialAssignment class to apply any property renames when it discovers the old name doesn't work. This will be written to disk when the level or prefab is saved.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
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External/MaskedOcclusionCulling Added Masked Occlusion Culling external files 5 years ago
Include/Atom Made material property auto-rename procedure apply to Material Component at runtime. This ensures that an material property overrides and any gameplay scripts that work with property overrides can get the benefit of the material type version update procedure. 4 years ago
Source Made material property auto-rename procedure apply to Material Component at runtime. This ensures that an material property overrides and any gameplay scripts that work with property overrides can get the benefit of the material type version update procedure. 4 years ago
Tests Made material property auto-rename procedure apply to Material Component at runtime. This ensures that an material property overrides and any gameplay scripts that work with property overrides can get the benefit of the material type version update procedure. 4 years ago
Tests.Builders Add preliminary budget tracking system and remove driller integration 4 years ago
Tests.Editor Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
CMakeLists.txt Undo artifacts for JsonUtils sojourn into AzToolsFramework 4 years ago
atom_rpi_builders_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_rpi_builders_shared_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_rpi_builders_stub_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_rpi_builders_tests_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_rpi_edit_files.cmake Added backward-compatible support for the old "id" key in material type files, which is being renamed to "name". 4 years ago
atom_rpi_editor_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_rpi_editor_tests_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_rpi_masked_occlusion_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_rpi_private_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_rpi_private_shared_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_rpi_public_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_rpi_reflect_files.cmake Enable material version updates. 4 years ago
atom_rpi_tests_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
rpi_shared_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago