You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Atom/RPI/Code/Source
santorac c6b209ace0 Made material property auto-rename procedure apply to Material Component at runtime. This ensures that an material property overrides and any gameplay scripts that work with property overrides can get the benefit of the material type version update procedure.
I added an ApplyPropertyRenames function to MaterialTypeAsset very similar to the one in MaterialTypeSourceData.
Updated the MaterialAssignment class to apply any property renames when it discovers the old name doesn't work. This will be written to disk when the level or prefab is saved.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
..
Platform add shaderoptiongroup natvis (#3315) 4 years ago
RPI.Builders Updated MaterialTypeSourceData to force users to move the "version" indicator to the new location at the top level of the json document. 4 years ago
RPI.Edit Fixed an issue where the wrong version number was being reported in a warning message. It showed the latest version instead of the original version number. 4 years ago
RPI.Editor Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RPI.Private Revert "Refresh rate driven rendering tick logic (#3375)" 4 years ago
RPI.Public - Optimize SRG compilation to not update the whole SRG if not needed across all backends (#4499) 4 years ago
RPI.Reflect Made material property auto-rename procedure apply to Material Component at runtime. This ensures that an material property overrides and any gameplay scripts that work with property overrides can get the benefit of the material type version update procedure. 4 years ago