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o3de/Gems/Atom/Feature/Common/Code/Source/SkinnedMesh
antonmic dadf06edda Fixed issue where skin material wouldn't render if applied to a model with several submeshes and those submeshes had different material types applied to them.
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
4 years ago
..
SkinnedMeshComputePass.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshComputePass.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshDispatchItem.cpp Create helper function for getting threads per (#4480) 4 years ago
SkinnedMeshDispatchItem.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshFeatureProcessor.cpp Fixed issue where skin material wouldn't render if applied to a model with several submeshes and those submeshes had different material types applied to them. 4 years ago
SkinnedMeshFeatureProcessor.h ATOM-16489 Add find passes functions for Scene or RenderPipeline in PassSystemInterface (#4739) (#4963) 4 years ago
SkinnedMeshInputBuffers.cpp [development] Migrated Atom CPU profiler to utilize new AzCore Profiler interface and related macros (#4160) 4 years ago
SkinnedMeshInstance.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshOutputStreamManager.cpp Allow buffer to take any size, including 0 4 years ago
SkinnedMeshOutputStreamManager.h Don't const_cast, instead remove const qualifier from function 4 years ago
SkinnedMeshRenderProxy.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshRenderProxy.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshShaderOptionsCache.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshShaderOptionsCache.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshStatsCollector.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshStatsCollector.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshSystemComponent.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshSystemComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshVertexStreamProperties.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshVertexStreamProperties.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago