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30 lines
789 B
C++
30 lines
789 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/Feature/SkinnedMesh/SkinnedMeshInstance.h>
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namespace AZ
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{
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namespace Render
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{
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void SkinnedMeshInstance::SuppressSignalOnDeallocate()
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{
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for (auto& vectorOfAllocations : m_allocations)
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{
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for (auto& allocationPtr : vectorOfAllocations)
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{
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if (allocationPtr)
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{
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allocationPtr->SuppressSignalOnDeallocate();
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}
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}
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}
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}
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} // namespace Render
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}// namespace AZ
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