// default value of 256mb supports roughly 42 character instances at 100,000 vertices per character x 64 bytes per vertex (12 byte position + 12 byte previous frame position + 12 byte normal + 16 byte tangent + 12 byte bitangent)
// This includes only the output of the skinning compute shader, not the input buffers or bone transforms
AZ_CVAR(
int,
r_skinnedMeshInstanceMemoryPoolSize,
@ -95,10 +98,8 @@ namespace AZ
}
m_needsInit=false;
// 256mb supports roughly 42 character instances at 100,000 vertices per character x 64 bytes per vertex (12 byte position + 12 byte previous frame position + 12 byte normal + 16 byte tangent + 12 byte bitangent)
// This includes only the output of the skinning compute shader, not the input buffers or bone transforms