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o3de/Gems/Atom/Asset/Shader/Code/Source/Editor
galibzon b541d69efc
DXC Validation Error Difficult to See in AP Window (#4982)
* DXC Validation Error Difficult to See in AP Window

Renamed ReportErrorMessages() as ReportMessages()
All the message will be printed as a single AZ_Error()
or AZ_Warning() instead of mingled AZ_Error/AZ_Warning/AZ_TRacePrintf
which was making the output hard to read.

Signed-off-by: garrieta <garrieta@amazon.com>
4 years ago
..
CommonFiles Fixed PathView `MakeRelativeTo` and `Append` functions path segment comparisons (#3628) 4 years ago
AtomShaderCapabilitiesConfigFile.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AtomShaderCapabilitiesConfigFile.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AtomShaderConfig.cpp Fixes for release builds for unused variable warnings (#4000) 4 years ago
AtomShaderConfig.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzslCompiler.cpp Atom/galibzon/atom 4608/inline to root constant (#4897) 4 years ago
AzslCompiler.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzslData.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzslShaderBuilderModule.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzslShaderBuilderSystemComponent.cpp The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
AzslShaderBuilderSystemComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
PrecompiledShaderBuilder.cpp Fixes for release builds for unused variable warnings (#4000) 4 years ago
PrecompiledShaderBuilder.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderAssetBuilder.cpp DXC Validation Error Difficult to See in AP Window (#4982) 4 years ago
ShaderAssetBuilder.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderBuilderUtility.cpp The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
ShaderBuilderUtility.h The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
ShaderPlatformInterfaceRequest.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderVariantAssetBuilder.cpp Atom/galibzon/atom 4608/inline to root constant (#4897) 4 years ago
ShaderVariantAssetBuilder.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SrgLayoutUtility.cpp Gems/Atom 4 years ago
SrgLayoutUtility.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago