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* The Build Time Stamp of ShaderAsset And ShaderVariantAsset Should Be Based On GetTimeUTCMilliSecond() GetTimeNowMicroseconds() is useful to measure time stamp differences. GetTimeUTCMilliSecond() is for time stamps based on absolute clock/wall time. * Updated DiffuseGlobalIllumination precompiled shaders Co-authored-by: dmcdiar <dmcdiar@amazon.com> Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com> |
4 years ago | |
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| .. | ||
| Asset | 4 years ago | |
| Buffer | 4 years ago | |
| Image | 4 years ago | |
| Material | 4 years ago | |
| Model | 4 years ago | |
| Pass | 4 years ago | |
| Shader | 4 years ago | |
| System | 4 years ago | |
| Base.cpp | 4 years ago | |
| FeatureProcessorDescriptor.cpp | 4 years ago | |
| GpuQuerySystemDescriptor.cpp | 4 years ago | |
| RPISystemDescriptor.cpp | 4 years ago | |
| ResourcePoolAsset.cpp | 4 years ago | |
| ResourcePoolAssetCreator.cpp | 4 years ago | |