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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect
galibzon b0dfe26232
The Build Time Stamp of ShaderAsset And (#5373)
* The Build Time Stamp of ShaderAsset And
ShaderVariantAsset Should Be Based On
GetTimeUTCMilliSecond()

GetTimeNowMicroseconds() is useful to measure time stamp differences.
GetTimeUTCMilliSecond() is for time stamps based on absolute clock/wall time.

* Updated DiffuseGlobalIllumination precompiled shaders

Co-authored-by: dmcdiar <dmcdiar@amazon.com>
Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com>
4 years ago
..
Asset Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Buffer Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
Image Skybox hot reloading - fix black screen when running the editor for the first time with a clean cache (#5529) 4 years ago
Material Fixed missing initialization of ShaderCollection::Item::m_renderStatesOverlay. 4 years ago
Model Fix brute force mesh intersection function (#5447) 4 years ago
Pass Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing 4 years ago
Shader The Build Time Stamp of ShaderAsset And (#5373) 4 years ago
System Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Base.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
FeatureProcessorDescriptor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
GpuQuerySystemDescriptor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RPISystemDescriptor.cpp ATOM-16237 Using setting registry to RPI system settings (#3663) 4 years ago
ResourcePoolAsset.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ResourcePoolAssetCreator.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago