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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect/Shader
galibzon b0dfe26232
The Build Time Stamp of ShaderAsset And (#5373)
* The Build Time Stamp of ShaderAsset And
ShaderVariantAsset Should Be Based On
GetTimeUTCMilliSecond()

GetTimeNowMicroseconds() is useful to measure time stamp differences.
GetTimeUTCMilliSecond() is for time stamps based on absolute clock/wall time.

* Updated DiffuseGlobalIllumination precompiled shaders

Co-authored-by: dmcdiar <dmcdiar@amazon.com>
Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com>
4 years ago
..
PrecompiledShaderAssetSourceData.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderAsset.cpp Shaders changes require two or more change cycles before updating (#5142) 4 years ago
ShaderAssetCreator.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderAssetVariant.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderAssetVariantCreator.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderInputContract.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderOptionGroup.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderOptionGroupLayout.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderOutputContract.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderStageType.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderVariantAsset.cpp The Build Time Stamp of ShaderAsset And (#5373) 4 years ago
ShaderVariantKey.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderVariantTreeAsset.cpp Remove extra/bad profile markers (#4031) 4 years ago