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o3de/Code/Framework/AzFramework/AzFramework/Physics
Aaron Ruiz Mora 7a053d82e1
UX Workflow improvements for Physics Materials (#1237)
- Added button to PhysX Collider Component in PhysX Mesh's field to open FBX Settings.
- Added button Material Selection to open the physics material library in Asset Editor.
- Default Material in PhysX configuration is read only and consistent with the text in combo boxes.
- Material configuration field "Surface Type" renamed to "Name"
- Fixed bug in EditorColliderComponent where the material selection was not updated when changing the library.
- Fixed bug where the materials selection was not set to default when a physics material from the asset was not found in the library.
- Added attributes 'BrowseButtonEnabled' and 'BrowseButtonVisible' to PropertyAssetCtrl.
- Updated physx configuration setreg files of AutomatedTesting project.
5 years ago
..
Collision fixed missing methods in SC from Trigger and Collision events (#1185) 5 years ago
Common Physics material system for spectra launch 5 years ago
Components Remove physics world body notification bus (#576) 5 years ago
Configuration UX Workflow improvements for Physics Materials (#1237) 5 years ago
SimulatedBodies static rigid body and rigid body component use Handles instead of pointers (#662) 5 years ago
AnimationConfiguration.cpp Add newlines to the end of all files 5 years ago
AnimationConfiguration.h Add newlines to the end of all files 5 years ago
Character.cpp Integrating up through commit 90f050496 5 years ago
Character.h combined the 2 physics shape collider config pair types into 1(#778) 5 years ago
CharacterBus.h Initial commit 5 years ago
CharacterPhysicsDataBus.h Integrating up through commit 90f050496 5 years ago
ClassConverters.cpp Physics material system for spectra launch 5 years ago
ClassConverters.h Integrating up through commit 90f050496 5 years ago
ColliderComponentBus.h Initial commit 5 years ago
CollisionBus.cpp Integrating github/staging through commit ab87ed9 5 years ago
CollisionBus.h Integrating up through commit 90f050496 5 years ago
Joint.cpp Integrating up through commit 90f050496 5 years ago
Joint.h Integrating up through commit 90f050496 5 years ago
Material.cpp UX Workflow improvements for Physics Materials (#1237) 5 years ago
Material.h UX Workflow improvements for Physics Materials (#1237) 5 years ago
MaterialBus.h Physics material system for spectra launch 5 years ago
NameConstants.cpp Initial commit 5 years ago
NameConstants.h Initial commit 5 years ago
PhysicsScene.cpp Integrating up through commit 90f050496 5 years ago
PhysicsScene.h RemoveSimulatedBody automatically updates the requested handle to be invalid once removed. (#740) 5 years ago
PhysicsSystem.cpp Integrating up through commit 90f050496 5 years ago
PhysicsSystem.h Physics material system for spectra launch 5 years ago
PropertyTypes.h Add newlines to the end of all files 5 years ago
Ragdoll.cpp Ragdoll now uses Add/Remove SimulatedBody 5 years ago
Ragdoll.h update Ragdoll component to only uses Handles (#981) 5 years ago
RagdollPhysicsBus.h Initial commit 5 years ago
RigidBody.h Integrating github/staging through commit 5f214be 5 years ago
RigidBodyBus.h Integrating up through commit 90f050496 5 years ago
Shape.cpp UX Workflow improvements for Physics Materials (#1237) 5 years ago
Shape.h combined the 2 physics shape collider config pair types into 1(#778) 5 years ago
ShapeConfiguration.cpp Added configurable physics materials per asset in PhysX group in FBX Settings. (#1186) 5 years ago
ShapeConfiguration.h Added configurable physics materials per asset in PhysX group in FBX Settings. (#1186) 5 years ago
SystemBus.h Physics material system for spectra launch 5 years ago
Utils.cpp UX Workflow improvements for Physics Materials (#1237) 5 years ago
Utils.h Integrating up through commit 90f050496 5 years ago
WindBus.h Adding missing files to azframework_files.cmake and fixing include errors due to network removal 5 years ago