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36 lines
1.4 KiB
C++
36 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzFramework/Physics/AnimationConfiguration.h>
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#include <AzCore/Serialization/EditContext.h>
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namespace Physics
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{
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AZ_CLASS_ALLOCATOR_IMPL(AnimationConfiguration, AZ::SystemAllocator, 0)
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void AnimationConfiguration::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<AnimationConfiguration>()
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->Version(3)
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->Field("hitDetectionConfig", &AnimationConfiguration::m_hitDetectionConfig)
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->Field("ragdollConfig", &AnimationConfiguration::m_ragdollConfig)
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->Field("clothConfig", &AnimationConfiguration::m_clothConfig)
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->Field("simulatedObjectColliderConfig", &AnimationConfiguration::m_simulatedObjectColliderConfig)
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;
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}
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}
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} // Physics
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