You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/Framework/AzFramework/AzFramework/Physics/AnimationConfiguration.h

38 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzFramework/Physics/Character.h>
#include <AzFramework/Physics/Ragdoll.h>
namespace Physics
{
/// Configuration for animated physics structures which are more detailed than the character controller.
/// For example, ragdoll or hit detection configurations.
class AnimationConfiguration
{
public:
AZ_RTTI(AnimationConfiguration, "{6D53168F-470E-4B41-986A-612506F09B40}");
AZ_CLASS_ALLOCATOR_DECL
virtual ~AnimationConfiguration() = default;
static void Reflect(AZ::ReflectContext* context);
CharacterColliderConfiguration m_hitDetectionConfig;
RagdollConfiguration m_ragdollConfig;
CharacterColliderConfiguration m_clothConfig;
CharacterColliderConfiguration m_simulatedObjectColliderConfig;
};
} // namespace Physics