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Colliders only rendered in case the given plugin was active, no matter if they were enabled or not in the 3D viewport which was confusing for users. Colliders as well as ragdoll debug draw now renders independently of the plugins. Signed-off-by: Benjamin Jillich <jillich@amazon.com> |
4 years ago | |
|---|---|---|
| .. | ||
| SimulatedJointWidget.cpp | 4 years ago | |
| SimulatedJointWidget.h | 4 years ago | |
| SimulatedObjectActionManager.cpp | 4 years ago | |
| SimulatedObjectActionManager.h | 4 years ago | |
| SimulatedObjectColliderWidget.cpp | 4 years ago | |
| SimulatedObjectColliderWidget.h | 4 years ago | |
| SimulatedObjectSelectionWidget.cpp | 4 years ago | |
| SimulatedObjectSelectionWidget.h | 4 years ago | |
| SimulatedObjectSelectionWindow.cpp | 4 years ago | |
| SimulatedObjectSelectionWindow.h | 4 years ago | |
| SimulatedObjectWidget.cpp | 4 years ago | |
| SimulatedObjectWidget.h | 4 years ago | |