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o3de/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectColliderWidg...

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2.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <Editor/SkeletonModelJointWidget.h>
#include <Editor/Plugins/SimulatedObject/SimulatedObjectActionManager.h>
#endif
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <QPushButton>
namespace Physics
{
class CharacterColliderNodeConfiguration;
}
namespace EMotionFX
{
class AddColliderButton;
class ColliderContainerWidget;
class NotificationWidget;
class SimulatedObjectColliderWidget
: public SkeletonModelJointWidget
{
Q_OBJECT //AUTOMOC
public:
SimulatedObjectColliderWidget(QWidget* parent = nullptr);
public slots:
void OnAddCollider(const AZ::TypeId& colliderType);
void OnCopyCollider(size_t colliderIndex);
void OnPasteCollider(size_t colliderIndex, bool replace);
void OnRemoveCollider(size_t colliderIndex);
private:
// SkeletonModelJointWidget
QWidget* CreateContentWidget(QWidget* parent) override;
QWidget* CreateNoSelectionWidget(QWidget* parent) override;
void InternalReinit() override;
void UpdateOwnershipLabel();
void UpdateColliderNotification();
Physics::CharacterColliderNodeConfiguration* GetNodeConfig() const;
ColliderContainerWidget* m_collidersWidget = nullptr;
QLabel* m_ownershipLabel = nullptr;
QWidget* m_ownershipWidget = nullptr;
QLabel* m_collideWithLabel = nullptr;
QWidget* m_collideWithWidget = nullptr;
QLabel* m_instruction1 = nullptr;
QLabel* m_instruction2 = nullptr;
NotificationWidget* m_colliderNotif = nullptr;
};
class AddToSimulatedObjectButton
: public QPushButton
{
Q_OBJECT //AUTOMOC
public:
AddToSimulatedObjectButton(const QString& text, QWidget* parent = nullptr);
signals:
void AddToSimulatedObject();
private slots:
void OnCreateContextMenu();
void OnAddJointsToObjectActionTriggered(bool checked);
void OnCreateObjectAndAddJointsActionTriggered();
private:
AZStd::unique_ptr<EMStudio::SimulatedObjectActionManager> m_actionManager;
};
} // namespace EMotionFX