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o3de/Gems/Multiplayer/Code/Source
Gene Walters d656afa1c3 Merge branch 'main' into SPEC6477_NetworkContextScriptCanvas 5 years ago
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AutoGen Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline 5 years ago
Components Removing spaces in behavior context method names. While whitespace works in Lua and ScriptCanvas, the Scripting team wants to keep the script API and code API consistent (ie: no spaces) 5 years ago
ConnectionData Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
Debug Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
Editor Update to const auto& 5 years ago
EntityDomains Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
NetworkEntity Merged from main 5 years ago
NetworkInput Removing debug code 5 years ago
NetworkTime Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
Pipeline Moved early return case in prefab processing 5 years ago
ReplicationWindows Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
MultiplayerGem.cpp Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
MultiplayerGem.h Integrating latest 47acbe8 5 years ago
MultiplayerStats.cpp Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
MultiplayerSystemComponent.cpp Address string/mem feedback plus some misc cleanup 5 years ago
MultiplayerSystemComponent.h Address misc feedback 5 years ago
MultiplayerToolsModule.cpp Cleanup a few more headers 5 years ago
MultiplayerToolsModule.h Resolve MP Gem Ctrl+G changes with main 5 years ago
MultiplayerTypes.h Merging latest origin 5 years ago
Multiplayer_precompiled.cpp Integrating latest 47acbe8 5 years ago
Multiplayer_precompiled.h Integrating latest 47acbe8 5 years ago