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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect/Material
santorac a627cda5ae Got the unit tests working again.
I made MaterialAsset::Finalize private so I could add some parameters specifically for MaterialAssetCreator to use. Now MaterialAssetCreator::Begin has an option to finalize the material or not.
Moved MaterialAssetCreatorCommon::ValidateDataType to MaterialPropertyDescriptor as "ValidateMaterialPropertyDataType" so that MaterialAsset::Finalize could use it too

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
..
LuaMaterialFunctor.cpp Changes call from AZ_TRACE to AZ_PROFILE. AZ_TRACE uses a driller bus that is going to be removed 4 years ago
MaterialAsset.cpp Got the unit tests working again. 4 years ago
MaterialAssetCreator.cpp Got the unit tests working again. 4 years ago
MaterialAssetCreatorCommon.cpp Got the unit tests working again. 4 years ago
MaterialDynamicMetadata.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MaterialFunctor.cpp LYN-6882 release builds are executing code in asserts (#4305) 4 years ago
MaterialPropertiesLayout.cpp Updated the naming convention for material property "names" vs "IDs". 4 years ago
MaterialPropertyDescriptor.cpp Got the unit tests working again. 4 years ago
MaterialPropertyValue.cpp Fixed MaterialPropertyValue::FromAny to preserve the Hint string when converting Asset objects. This fixed an issue where the hint didn't show up in the Material Component's instance inspector. 4 years ago
MaterialTypeAsset.cpp Moving material type asset PostInit call to be consistent with material asset 4 years ago
MaterialTypeAssetCreator.cpp First pass at reworking and formalizing the way deferred material asset baking works. The feature basically works but needs more testing. 4 years ago
MaterialVersionUpdate.cpp First pass at reworking and formalizing the way deferred material asset baking works. The feature basically works but needs more testing. 4 years ago
ShaderCollection.cpp cherry-pick 48f3bb7d 4 years ago