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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect
santorac a627cda5ae Got the unit tests working again.
I made MaterialAsset::Finalize private so I could add some parameters specifically for MaterialAssetCreator to use. Now MaterialAssetCreator::Begin has an option to finalize the material or not.
Moved MaterialAssetCreatorCommon::ValidateDataType to MaterialPropertyDescriptor as "ValidateMaterialPropertyDataType" so that MaterialAsset::Finalize could use it too

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
..
Asset Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Buffer Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
Image Merge remote-tracking branch 'upstream/stabilization/2110' into Atom/santorac/MaterialEditorHandlesMissingTextures 4 years ago
Material Got the unit tests working again. 4 years ago
Model Changes call from AZ_TRACE to AZ_PROFILE. AZ_TRACE uses a driller bus that is going to be removed 4 years ago
Pass Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing 4 years ago
Shader Added supervariantIndex check in Shader::OnShaderVariantAssetReady 4 years ago
System Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Base.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
FeatureProcessorDescriptor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
GpuQuerySystemDescriptor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RPISystemDescriptor.cpp ATOM-16237 Using setting registry to RPI system settings (#3663) 4 years ago
ResourcePoolAsset.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ResourcePoolAssetCreator.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago