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a44af20f9a7091f1cbc1806e3cd9a24ce1361971
o3de
/
Gems
/
Multiplayer
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Gene Walters
a44af20f9a
Adding parameter names to NetworkCharacterComponent script events so people know what the parameters are used for in scriptcanvas
...
Signed-off-by: Gene Walters <
genewalt@amazon.com
>
2021-09-23 13:01:34 -07:00
..
LocalPredictionPlayerInputComponent.cpp
Merge branch 'development' of
https://github.com/o3de/o3de
into mp_blending_cleanup
2021-09-17 15:03:43 -07:00
MultiplayerComponent.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MultiplayerComponentRegistry.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MultiplayerController.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
NetBindComponent.cpp
Merge branch 'development' of
https://github.com/o3de/o3de
into mp_blending_cleanup
2021-09-17 15:03:43 -07:00
NetworkCharacterComponent.cpp
Adding parameter names to NetworkCharacterComponent script events so people know what the parameters are used for in scriptcanvas
2021-09-23 13:01:34 -07:00
NetworkHitVolumesComponent.cpp
Fix compiler error because EntityPreRenderEvent only takes one float for deltaTime now
2021-09-20 14:59:28 -07:00
NetworkRigidBodyComponent.cpp
Exposing NetworkCharacterComponent::TryMoveWithVelocity to script. Updating Multiplayer AutoComponent baseclass behavior context to Reflect itself instead of its derived (human made) component. This is so the derived class can also create behaviorcontext classes of its own if needed. Misc copyright header edit.
2021-09-23 09:46:55 -07:00
NetworkTransformComponent.cpp
Fix interpolation logic errors in NetworkTransform
2021-09-17 14:11:29 -07:00