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a44af20f9a7091f1cbc1806e3cd9a24ce1361971
o3de
/
Gems
/
Multiplayer
/
Code
T
History
Gene Walters
a44af20f9a
Adding parameter names to NetworkCharacterComponent script events so people know what the parameters are used for in scriptcanvas
...
Signed-off-by: Gene Walters <
genewalt@amazon.com
>
2021-09-23 13:01:34 -07:00
..
Include
/Multiplayer
Exposing NetworkCharacterComponent::TryMoveWithVelocity to script. Updating Multiplayer AutoComponent baseclass behavior context to Reflect itself instead of its derived (human made) component. This is so the derived class can also create behaviorcontext classes of its own if needed. Misc copyright header edit.
2021-09-23 09:46:55 -07:00
Source
Adding parameter names to NetworkCharacterComponent script events so people know what the parameters are used for in scriptcanvas
2021-09-23 13:01:34 -07:00
Tests
Add unit tests for RewindableObject Get and GetPrevious
2021-09-17 15:41:54 -07:00
CMakeLists.txt
Moved NetworkCharacterComponent out of MPSample and into MP gem
2021-09-14 09:14:55 -07:00
multiplayer_autogen_files.cmake
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
multiplayer_debug_files.cmake
Refactoring to use AZ::Events
2021-07-28 09:53:44 -04:00
multiplayer_editor_shared_files.cmake
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
multiplayer_files.cmake
Moved NetworkCharacterComponent out of MPSample and into MP gem
2021-09-14 09:14:55 -07:00
multiplayer_shared_files.cmake
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
multiplayer_tests_files.cmake
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
multiplayer_tools_files.cmake
Merge branch 'development' into cmake/SPEC-7179
2021-07-16 15:42:37 -07:00
multiplayer_tools_tests_files.cmake
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00