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o3de/Gems/Atom/RPI/Code/Source
Ken Pruiksma 97920feaf1
Detail material Id texture created from surface weights. (#4984)
* Added some structs for detail materials

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Added some template functions for looking up materials. Added lookups for all the relevant detail material fields in StandardPBR.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Added some structs for detail materials

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Added some template functions for looking up materials. Added lookups for all the relevant detail material fields in StandardPBR.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Added support for generating a detail material texture with IDs populated from surface weights.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Updated TerrainAreaMaterailRequestBus to have separate calls for region vs materials instead of the awkward out parameter
Update MaterialPropertyDescriptor so that you can retrieve enum names by ID
Several bug fixes / updates to the terrain feature processor dealing with detail materials.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Updating detail material texture based on offsets. Not quite working yet but close. Added visualization for detail material in shader (currently on, will be turned off before final commit)

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Small bugfixes
* Fix compile error in non-unity builds
* Fixed backwards x/y loops causing the wrong pixels to update
* Fixed selection of surface type with multiple surface weights

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Adding seam to detail texture debug display. Offseting edges by a half-pixel to avoid bleed. Disabling debugging detail textures by default.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Missing file from last commit for detail material change.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Cleanups

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* bug fix

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Bug fix in the terrain fp for TerrainAreaMaterialRequestBus returning incomplete materials on GetSurfaceMaterialMappings

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Some PR updates. Exposing detail material id debugging through a cvar.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Various updates from review.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* PR updates dealing with debug texture boundary line.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Hiding some fields from the terrain material

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Fixing type in generic lambda for linux / android

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

Co-authored-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
4 years ago
..
Platform add shaderoptiongroup natvis (#3315) 4 years ago
RPI.Builders Updated MaterialTypeSourceData to force users to move the "version" indicator to the new location at the top level of the json document. 4 years ago
RPI.Edit Fixed an issue where the wrong version number was being reported in a warning message. It showed the latest version instead of the original version number. 4 years ago
RPI.Editor Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
RPI.Private Revert "Refresh rate driven rendering tick logic (#3375)" 4 years ago
RPI.Public Normalize Shader vs Shaders Folders (#4925) 4 years ago
RPI.Reflect Detail material Id texture created from surface weights. (#4984) 4 years ago