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* Added some structs for detail materials Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Added some template functions for looking up materials. Added lookups for all the relevant detail material fields in StandardPBR. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Added some structs for detail materials Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Added some template functions for looking up materials. Added lookups for all the relevant detail material fields in StandardPBR. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Added support for generating a detail material texture with IDs populated from surface weights. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Updated TerrainAreaMaterailRequestBus to have separate calls for region vs materials instead of the awkward out parameter Update MaterialPropertyDescriptor so that you can retrieve enum names by ID Several bug fixes / updates to the terrain feature processor dealing with detail materials. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Updating detail material texture based on offsets. Not quite working yet but close. Added visualization for detail material in shader (currently on, will be turned off before final commit) Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Small bugfixes * Fix compile error in non-unity builds * Fixed backwards x/y loops causing the wrong pixels to update * Fixed selection of surface type with multiple surface weights Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Adding seam to detail texture debug display. Offseting edges by a half-pixel to avoid bleed. Disabling debugging detail textures by default. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Missing file from last commit for detail material change. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Cleanups Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * bug fix Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Bug fix in the terrain fp for TerrainAreaMaterialRequestBus returning incomplete materials on GetSurfaceMaterialMappings Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Some PR updates. Exposing detail material id debugging through a cvar. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Various updates from review. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * PR updates dealing with debug texture boundary line. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Hiding some fields from the terrain material Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Fixing type in generic lambda for linux / android Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> Co-authored-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> |
4 years ago | |
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| .. | ||
| Asset | 5 years ago | |
| Buffer | 4 years ago | |
| Image | 4 years ago | |
| Material | 4 years ago | |
| Model | 4 years ago | |
| Pass | 4 years ago | |
| Shader | 4 years ago | |
| System | 5 years ago | |
| Base.cpp | 5 years ago | |
| FeatureProcessorDescriptor.cpp | 5 years ago | |
| GpuQuerySystemDescriptor.cpp | 5 years ago | |
| RPISystemDescriptor.cpp | 4 years ago | |
| ResourcePoolAsset.cpp | 5 years ago | |
| ResourcePoolAssetCreator.cpp | 5 years ago | |