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o3de/Gems/PhysX/Code/Editor/ColliderComponentModeBus.h

51 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
namespace PhysX
{
//! Bus used to communicate with component mode
class ColliderComponentModeRequests
: public AZ::EntityComponentBus
{
public:
enum class SubMode : AZ::u32
{
Offset,
Rotation,
Dimensions,
NumModes
};
/// Gets the current sub collider component mode.
/// @return The mode index.
virtual SubMode GetCurrentMode() = 0;
/// Sets the current sub collider component mode.
/// @param mode The new mode to set.
virtual void SetCurrentMode(SubMode mode) = 0;
};
//! Provides access to Component Mode specific UI options
class ColliderComponentModeUiRequests : public AZ::EntityComponentBus
{
public:
virtual AzToolsFramework::ViewportUi::ButtonId GetOffsetButtonId() const = 0;
virtual AzToolsFramework::ViewportUi::ButtonId GetRotationButtonId() const = 0;
virtual AzToolsFramework::ViewportUi::ClusterId GetClusterId() const = 0;
virtual AzToolsFramework::ViewportUi::ButtonId GetDimensionsButtonId() const = 0;
};
using ColliderComponentModeRequestBus = AZ::EBus<ColliderComponentModeRequests>;
using ColliderComponentModeUiRequestBus = AZ::EBus<ColliderComponentModeUiRequests>;
}