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51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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namespace PhysX
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{
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//! Bus used to communicate with component mode
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class ColliderComponentModeRequests
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: public AZ::EntityComponentBus
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{
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public:
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enum class SubMode : AZ::u32
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{
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Offset,
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Rotation,
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Dimensions,
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NumModes
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};
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/// Gets the current sub collider component mode.
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/// @return The mode index.
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virtual SubMode GetCurrentMode() = 0;
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/// Sets the current sub collider component mode.
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/// @param mode The new mode to set.
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virtual void SetCurrentMode(SubMode mode) = 0;
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};
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//! Provides access to Component Mode specific UI options
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class ColliderComponentModeUiRequests : public AZ::EntityComponentBus
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{
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public:
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virtual AzToolsFramework::ViewportUi::ButtonId GetOffsetButtonId() const = 0;
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virtual AzToolsFramework::ViewportUi::ButtonId GetRotationButtonId() const = 0;
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virtual AzToolsFramework::ViewportUi::ClusterId GetClusterId() const = 0;
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virtual AzToolsFramework::ViewportUi::ButtonId GetDimensionsButtonId() const = 0;
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};
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using ColliderComponentModeRequestBus = AZ::EBus<ColliderComponentModeRequests>;
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using ColliderComponentModeUiRequestBus = AZ::EBus<ColliderComponentModeUiRequests>;
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}
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