/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace PhysX { //! Bus used to communicate with component mode class ColliderComponentModeRequests : public AZ::EntityComponentBus { public: enum class SubMode : AZ::u32 { Offset, Rotation, Dimensions, NumModes }; /// Gets the current sub collider component mode. /// @return The mode index. virtual SubMode GetCurrentMode() = 0; /// Sets the current sub collider component mode. /// @param mode The new mode to set. virtual void SetCurrentMode(SubMode mode) = 0; }; //! Provides access to Component Mode specific UI options class ColliderComponentModeUiRequests : public AZ::EntityComponentBus { public: virtual AzToolsFramework::ViewportUi::ButtonId GetOffsetButtonId() const = 0; virtual AzToolsFramework::ViewportUi::ButtonId GetRotationButtonId() const = 0; virtual AzToolsFramework::ViewportUi::ClusterId GetClusterId() const = 0; virtual AzToolsFramework::ViewportUi::ButtonId GetDimensionsButtonId() const = 0; }; using ColliderComponentModeRequestBus = AZ::EBus; using ColliderComponentModeUiRequestBus = AZ::EBus; }