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o3de/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/SMAAUtils.azsli
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#define PROVISIONAL_TONEMAP_GAMMA 2.4
float4 ApplyProvisionalTonemap(float4 color)
{
// Provisional tone mapping will be applied using Reinhard, then applying gamma to handle the color in perceptual color space.
float3 toneMappedColor = color.xyz / (1.0 + color.xyz);
return float4(pow(toneMappedColor, 1.0 / PROVISIONAL_TONEMAP_GAMMA), color.w);
}
float4 ApplyInverseProvisionalTonemap(float4 color)
{
// This is inverse function of provisional tone mapping.
float3 linearValue = pow(color.xyz, PROVISIONAL_TONEMAP_GAMMA);
return float4(linearValue / (1.0 - linearValue), color.w);
}